The Oculus Quest 2’s first update provides some useful changes to the system, including adding official support for 90Hz gameplay.
The Oculus Quest 2’s first update provides some useful changes to the system, including adding official support for 90Hz gameplay.
Oculus has just released the first major update for their Quest 2 VR headset, providing 90Hz refresh rate support, as well as some other important features that were promised at launch.
According to the official Oculus Blog, devs can now use 90Hz development tools when developing for the Quest 2, compared to the previous 72Hz limit.
So far, a small amount of heavily used games support that feature—such as Vacation Simulator, Superhot, Space Pirate Trainer, and Beat Saber, but many more games are already in development for 90Hz.
In addition to native games being able to launch at 90Hz, the official Oculus Link (connecting a Quest to a PC to provide additional processing power), can now allow three options for usage. 72Hz, 80Hz, and 90Hz are available, each with their own benefits and disadvantages.
Adding on to the addition of higher framerates, and framerate options, Oculus Link now supports the option to improve visual quality, pushing the new Quest 2 high-def screen to its limits.
In addition to framerate software, Oculus felt kind enough to add in an Oculus fitness app, the Oculus Move software.
This app tracks calories burned in VR, as well as allows you to capture your headset’s screen to both iOS and Android to allow quick sharing of high-octane moments.
This follows Oculus’ attempt to market the Quest as more of a mixed use platform, attempting to push fitness, streaming, high quality film, productivity, gaming, and many other uses.
The Oculus store now officially allows gifting of games through the platform, allowing much easier gifting of games, and adding the ability to include some games when buying someone a Quest for the holidays.
Facebook has also reportedly reduced latency on the Quest and Quest 2 platforms, through “software enhancements,” although not many details were shared.
RoadtoVR was given an exclusive explanation from Facebook, being “we (Facebook) implemented a latency reduction technology which can reduce motion to photon latency by managing frame timing according to the application’s actual workload. Compared with the existing fixed latency mode, it can achieve significant latency reduction for many cases. This is a mobile version of a technology already implemented in our PC software.”
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Oculus made sure to mention that their “Voice Commands” software was updated and improved to better understand human speech.
This is yet another example of Oculus’ need to become more diversified, software-wise, pushing into the land of Echos and Google Home speakers.
These commands are useful to quickly control headset features, such as launching apps, menus, changing settings, and speaking text.
The new update brings the ability to automatically place periods, commas, question marks, and assorted capitalization based on how you speak.
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